People often have to learn pairs of things that go together (in psychological jargon, paired associates). Given one of them (the stimulus), the person has to come up with the other (the response). For example:
Dr. Dave; response: 8-8122)Pennsylvania;
response: Harrisburg)mountain; response: der Berg)6 * 9;
response: 54 (or 42 for HHG fans))For many things, especially foreign languages, you can buy boxes of flash cards. In this assignment, you will write a computerized version of flash cards.
In this assignment there will be two classes with a main method, and each of those classes will implement a separate GUI. The
user wishing to study will start from one of the "main" classes; the
user wishing to create or edit a study list will start from the other. However, this does not mean that they are two separate programs; the classes containing data will be used both to edit and to study from.
Terminology: The stimulus is what is presented to the user; the response is what the user is expected to provide. These are more general terms than "question" and "answer." I am using item to refer to the contents of a single flash card, that is, the stimulus together with the desired response.
When the user is trying to study, here's what should happen:
timesCorrect instance variable and goes on to the next item; buttimesCorrect instance variable to zero.The user can quit the program at any time. There should be a button or menu item provided for this purpose; in addition, simply closing the GUI window should quit the program. If the user tries to quit without saving the updated study list, the program should use a Confirm dialog to ask if the user really wants to quit without saving.
At the beginning of a study session, the data is read in from a file. Each
item on the file consists of: the stimulus, a double bar (||),
and the response. Optionally, there may be another double bar, and the times correct. If the times correct is unspecified, it defaults to zero. For example (English-Japanese):
I want || hoshii desu || 4
I don't want || hoshiku arimasen
now || ima || 2
yes (casual) || ee || 3
at my place || watashi no tokoro de
at your place || anata no tokoro de
you are skilled || jozu desu
I am not skilled. || Jozu ja arimasen. || 0
The program then randomly chooses, from the input data file, a fairly small number
of items to use (15 or 20; make this number a single final
variable)
and ignores the rest. It does not choose any items with a "times correct" greater than 3. This way, you can have a study list of a
thousand items, and the user does not have to learn all 1000 at once.
However, if there are fewer items than desired on the input file, use as
many as there are.
Each stimulus and each response should be trimmed, using string.trim(), so that the student
does not have to "learn" which words have leading and/or trailing spaces.
In addition to helping the student study, the program should help the teacher build lists of paired items. The GUI should display the items and provide these operations on the list:
klein||small and klein||little. If this happens, you have to ask the user
what to do.Plus, of course, you will need to be able to read in the study list, and write out the modified study list. You will also need to be able to Quit the editor. If the user tries to quit without first saving changes, use a Confirm dialog to make sure this is what they want.
The GUI classes, which handle interaction
with the user, must do no, repeat no,
manipulation of the data in any way. All they do is handle events and call
methods in the StudyList class. As far as the GUIs are concerned,
they have no idea what their buttons, text fields, and other widgets
are being used for.
There are two GUI classes, StudyGui and ListEditorGui.
Each has a main method.
What the program does depends on which class the program is started from.
The model classes, Item and StudyList,
do all the computational work (in this case, all the file I/O and list manipulation).
They do not access the GUIs in any way. In fact,
if the GUIs were removed from the project, this would not result in any syntax
errors in these classes.
The StudyList class also acts as an
intermediary in any file I/O--if a GUI wants a file loaded or saved, it asks
StudyList to do that. StudyList does not interact with the user; if, while writing the StudyList
class, you feel the need to interact with the user, one way is to throw
an Exception, and let the GUI class catch it and do the interaction.
Exceptions should not cause program termination. If an exception of any sort should occur, present the user with a Message dialog describing the exception, but allow the program to continue.
class StudyGui
Load and Save files, and to Quit the program.StudyList object) to the user. Quit command. class ListEditorGui
Load, Save,
and Save As... files, and to Quit the program.StudyList object and allows them to be edited. Add, Find, Edit,
and Delete items.class Item
Each Item represents one stimulus/response pair. Each Item should have a way of viewing and changing
its stimulus and response parts (getter and setter methods should be good enough
for this).
class StudyList
The StudyList class does no printing or GUI work--it just
keeps track of data. Data consists of all the Items from
the file, and an array of those items (maybe 15 or 20) currently being studied.
Each member of your team should take primary responsibility for one of the GUIs, and should specify (with the
@author tag in the class) who did each GUI. Both of you should
work together on the model classes. Your grade will be based 50% on your part
and 50% on the whole thing.
This is a team programming assignment. It's not quite a pair programming project, because each of you is responsible for part of the code, and both of you are responsible for part of it. You can work together on the GUIs, but each of you should "own" one of them.
If for some reason you do not have a partner for this assignment, omit the ListEditorGui. You can construct test files in your favorite text editor.
Begin by downloading the starter code from GitHub, https://github.com/DavidMatuszek/FlashCards.git. You can download the entire project and File→Import... it into Eclipse or, if this gives you trouble because of differing Java versions, you can just download the source files.
The flashCards package contains all of the classes described above, and method stubs for all of the required methods. You are, of course, welcome to have additional methods. Methods in the simpleIO package can be accessed by prefixing the method name with SimpleIO. .
Programming hint: It is your job to break
each line up into a stimulus, a response, and a times correct. The method
will
break line into an array of those three Strings.
FlashCards: flashCardsItemTest and StudyListTest. You may have additional methods as needed, and they should be documented and unit tested as appropriate.
Turn your assignment in to Canvas before 6am Friday, November 21.